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BACKROOMS: We Were Not Alone

4.09 
Game Information
Platform: Steam
Code delivery: DIGITALLY
Genre: Adventure
Publisher: Miso Ltd
Developer: Red Acted
Description
About game
Backrooms: We Were Not Alone You are a newly assigned researcher, sent to investigate the disappearance of those who came before you.The previous research team vanished without explanation, leaving behind scattered documents, unfinished work, and fragments of truth hidden throughout the Backrooms. Your objective sounds simple:recover what remains, piece together their findings, and find a way out. But the deeper you go, the more the Backrooms begin to change.Spaces distort unnaturally, familiar layouts lose their meaning, and reality itself starts to feel unstable.What once felt predictable no longer feels safe. This is not a test.There is no experiment.Only what was left behind. Solo or Cooperative Exploration (Up to 4 Players) Backrooms: We Were Not Alone can be experienced alone or online with up to four players.Whether you explore solo or alongside others, the story remains the same. Working together allows players to search environments more efficiently, solve complex puzzles, and survive encounters that would be overwhelming alone.However, cooperation is never forced every discovery, every decision, and every consequence is shared. In the end, it’s not about how many of you enter.It’s about who makes it out. Investigation-Driven Progression Progress is driven by investigation and puzzle solving.You will uncover documents, recordings, and environmental clues left behind by the missing researchers. Each record reveals part of what happened and what went wrong.The truth is fragmented, and understanding it requires careful observation, logical reasoning, and attention to the environment itself. Nothing is given freely.Every answer must be earned. The Backrooms Are Not Empty Former researchers still roam these spaces changed.Exposed to entities native to the Backrooms, they have become distorted by contamination, grief, and unresolved resentment. They recognize you.Not as colleagues, but as replacements. Driven by twisted empathy and anger, they will hunt you down, believing that no one should escape what they could not. Avoid them.Outmaneuver them.Survive them. A World That Defies Logic The Backrooms do not follow human rules.Spaces bend, dimensions overlap, and reality grows increasingly dreamlike the longer you remain. Your goal is not to conquer this place only to escape it, with the truth intact. But some records were never meant to be found.And some exits come at a cost. About the Project Backrooms: We Were Not Alone is a solo-developed project.As a result, bugs, unexpected behavior, or technical issues may occur. If you encounter any problems, please understand that development is ongoing, and your feedback is invaluable.Bug reports and detailed descriptions help improve the experience for everyone. Thank you for your patience, support, and for taking the time to explore this world. About the Previous Title Before We Were Not Alone, the project began asBACKROOMS: We Escape Forever. That original release laid the foundation for the world, tone, and core ideas of the Backrooms experience.We Were Not Alone builds upon that foundation, refining the structure, expanding environments, improving systems, and placing a stronger focus on investigation-driven horror. While the core concept remains, this version is designed to deliver a more complete and immersive experience.

System requirements

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i5-9400F Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 1060 6GB DirectX: Version 12 Storage: 10 GB available space

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