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Levitar 3D

2.00 
Game Information
Platform: Steam
Code delivery: DIGITALLY
Genre: Action
Publisher: Les Bird
Developer: Les Bird
Description
About game
Levitar 3D A high-gravity arcade lander. Thrust, tractor, and shoot your way through procedural alien worlds — collect every pod, harvest tech from the wrecks, and don't run out of fuel. About This Game Levitar 3D is a modern take on the gravity-bound lander — the lineage of Thrust, Lunar Lander, and Choplifter, rebuilt around a 3D arena, escalating gravity, and a salvage-loop economy. You pilot a thrust-driven ship across procedurally built worlds. Every level hands you the same task: collect the pods, recover the cargo, and return to the landing pad. Stranded survivors don't tractor themselves home. Fuel runs out fast. And the planetary defenses — turrets, hover tanks, airborne drones, heat-seeking missiles, flying saucers — get nastier the deeper you push. When an enemy dies it leaves a wreck. Wrecks drop tech. Tow them home with the tractor beam and you'll bolt new weapons and shields onto your ship for the runs ahead. Die and respawn — you keep your tech. Run out of lives and the run is over. Each tier of difficulty cranks gravity heavier. By the time you reach the deep levels your ship is fighting to stay aloft, a single brush with the wrong wall means a crash, and one missile hit means instant death. Side missions pile on optional cargo — some of it volatile, ready to detonate on the slightest impact. Sealed loot vaults wait at every milestone, and a steady score keeps earning you fresh ships to throw at the climb. Features Procedural arenas — every level is rebuilt fresh. Obstruction layouts, multi-story tube mazes, enemy spawns, side-mission cargo. Gravity ramp — difficulty isn't a number on a slider, it's the actual physics. Heavier worlds bend your flight envelope. Tech salvage loop — shoot, kill, tractor the wreck home. Weapons, shields, and beam tech stack across the run. Escalating enemy roster — turrets, hover tanks, hover defenders, heat-seeking missiles, flying saucers — each unlocked at a deeper tier. Tractor beam economy — drag pods, drag wrecks, siphon fuel from enemies mid-tow. A direct hit on the collector pays out points, fuel, and tech. Side missions — reactor cores, cryo pods, data vaults, beacon relays, plasma conduits. Each is tagged on-screen so you can spot it in the chaos, and some are too unstable to bump. Loot vaults — sealed chambers surface every tenth level. Tractor the roof off and claim the mystery weapon spinning inside. Navigation HUD — a top-screen minimap and a ring of directional arrows around your ship track every pod, enemy, mission target, and the collector. Tow cargo and a single arrow points you home. Briefing flythrough — every level opens with a camera sweep across the arena and a full readout: pods to collect, enemy breakdown, gravity tier, ship status, and installed tech. Earn extra ships — every 250, 000 points buys another ship, and a big bonus payout can award several at once. Milestone restarts — game over isn't back to square one. Restart from any milestone you've reached — every tenth level unlocks as you climb. Replay any cleared level — re-roll a level for a higher score or different tech drops, with full inventory rollback. Run stats tallied — kills, accuracy, fuel consumed, perfect clears, time played — all logged at game over. Persistent progression — level number, tech, shields, and points save between sessions. Pick up where you left off. Salvageable Weapons Every hover tank and flying saucer you destroy has a chance to leave a weapon behind. Tractor the wreck back to the collector and the tech bolts onto your ship — switch between everything you've acquired with the mouse wheel. Weapon drops start at deeper levels; until then enemies drop defensive Shield Units to harden the hull for what's coming. Loot vaults are the other source — crack one open and the weapon inside is yours to tow home. Projectile Weapons Plasma Repeater — Your starting sidearm. Rapid-fire green bolts. Reliable, cheap, never not useful. Ion Orb — Slow-flying spheres of charged ion that punch hard. Lead your targets. Phoenix Round — A burning round that ignites on impact and chews through hull plating. Inferno Burst — A heavier cousin of Phoenix. Bigger payload, bigger crater. Pulse Laser — Hitscan-fast green beam. Trades raw damage for instant delivery. Disruptor Bolt — Charged laser bolts that scramble enemy systems on contact. Photon Stinger — Tiny darts of focused light fired in dense bursts. Tesla Coil — Crackling arc of lightning that leaps between nearby targets. Acid Spitter — Lobs corrosive globules that eat through armor over time. Plasma Lance — Concentrated plasma jet — short range, devastating up close. Void Ripper — Tears a small rift in space at the impact point. Don't ask what's on the other side. Halo Disc — Spinning disc that arcs through the air and slices clean through hardened targets. Resonance Ring — Pulses outward in waves. Useful for crowded approaches. Seeker Missile — Compact homing missile. Locks on the nearest hostile and chases it down. Hunter Lance — A heavier guided spike. Slower than Seeker, but punches deeper. Concussion Wave — Releases a kinetic shockwave that knocks light units sideways. Crystal Burst — Shatter-shot of crystalline shrapnel — spreads on contact, hits multiple targets. Beam Weapon Static Gun — Held-fire continuous beam. Anything its line touches dies instantly. Drains fuel as long as the trigger's down — every second you hold it is one less second in the air. Ordnance Frag Bomb — Dropped charge. Detonates on impact, peppers the area with shrapnel. Heavy Munition — Oversized payload — larger blast radius, longer fuse. Be elsewhere when it goes off. Antimatter Charge — Subatomic warhead. The blast doesn't care about cover. Don't be in the radius.

System requirements

Minimum system requirements:
Minimum: Requires a 64-bit processor and operating system OS: 10 Processor: i5 Memory: 8 MB RAM Graphics: GTX1060

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